diff options
author | Roland Scheidegger <[email protected]> | 2007-02-09 00:36:40 +0100 |
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committer | Roland Scheidegger <[email protected]> | 2007-02-09 00:36:40 +0100 |
commit | 54dac2c84310536cce962101de29546d3eb80175 (patch) | |
tree | 79b90717b3361af9e0148279db56551e51b5dbbf /src/mesa/shader/program.h | |
parent | 6cf892eeb6edd69d4ba77d4ececa21a09ba317c4 (diff) |
optimize generated vertex programs a bit
Use new internal state to avoid per-vertex normalization of static spot
direction vector. Use internal state for simpler per-vertex fog computations
(MAD instead of SUB/MUL for linear fog, EX2 instead of POW for EXP/EXP2 fog).
Simplify point size calc (2 MADs instead of MOV, MUL, MUL, DP3), and while
there fix it up (RSQ instead of RCP). All untested...
Diffstat (limited to 'src/mesa/shader/program.h')
-rw-r--r-- | src/mesa/shader/program.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/shader/program.h b/src/mesa/shader/program.h index af06c03598f..a0bde077629 100644 --- a/src/mesa/shader/program.h +++ b/src/mesa/shader/program.h @@ -190,6 +190,8 @@ enum state_index { STATE_NORMAL_SCALE, STATE_TEXRECT_SCALE, STATE_POSITION_NORMALIZED, /* normalized light position */ + STATE_FOG_PARAMS_OPTIMIZED, /* for faster fog calc */ + STATE_SPOT_DIR_NORMALIZED, /* pre-normalized spot dir */ STATE_INTERNAL_DRIVER /* first available state index for drivers (must be last) */ }; |