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authorBrian <[email protected]>2007-01-09 17:49:24 -0700
committerBrian <[email protected]>2007-01-09 17:49:24 -0700
commit3209c3ed0d82c158eed1020759aacf51ba1c1ad5 (patch)
treea2dad53d32547ef01b36fd9296dc4f68e52292f8 /src/mesa/shader/prog_statevars.h
parent5e75db12d7b17f0295e8099bd357220df97d5013 (diff)
Implement vertex attribute binding.
Users can set explicit binding with glBindAttribLocation(), otherwise the linker will allocate generic attribute slots.
Diffstat (limited to 'src/mesa/shader/prog_statevars.h')
-rw-r--r--src/mesa/shader/prog_statevars.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/shader/prog_statevars.h b/src/mesa/shader/prog_statevars.h
index 17e38054bb3..da672c9ec88 100644
--- a/src/mesa/shader/prog_statevars.h
+++ b/src/mesa/shader/prog_statevars.h
@@ -96,6 +96,8 @@ typedef enum gl_state_index_ {
STATE_NORMAL_SCALE,
STATE_TEXRECT_SCALE,
STATE_POSITION_NORMALIZED, /* normalized light position */
+ STATE_USER_ATTRIB, /** shader vertex attrib: user-specified */
+ STATE_AUTO_ATTRIB, /** shader vertex attrib: linker-specified */
STATE_INTERNAL_DRIVER /* first available state index for drivers (must be last) */
} gl_state_index;