diff options
author | Brian <[email protected]> | 2007-01-09 17:49:24 -0700 |
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committer | Brian <[email protected]> | 2007-01-09 17:49:24 -0700 |
commit | 3209c3ed0d82c158eed1020759aacf51ba1c1ad5 (patch) | |
tree | a2dad53d32547ef01b36fd9296dc4f68e52292f8 /src/mesa/shader/prog_statevars.h | |
parent | 5e75db12d7b17f0295e8099bd357220df97d5013 (diff) |
Implement vertex attribute binding.
Users can set explicit binding with glBindAttribLocation(), otherwise the
linker will allocate generic attribute slots.
Diffstat (limited to 'src/mesa/shader/prog_statevars.h')
-rw-r--r-- | src/mesa/shader/prog_statevars.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/shader/prog_statevars.h b/src/mesa/shader/prog_statevars.h index 17e38054bb3..da672c9ec88 100644 --- a/src/mesa/shader/prog_statevars.h +++ b/src/mesa/shader/prog_statevars.h @@ -96,6 +96,8 @@ typedef enum gl_state_index_ { STATE_NORMAL_SCALE, STATE_TEXRECT_SCALE, STATE_POSITION_NORMALIZED, /* normalized light position */ + STATE_USER_ATTRIB, /** shader vertex attrib: user-specified */ + STATE_AUTO_ATTRIB, /** shader vertex attrib: linker-specified */ STATE_INTERNAL_DRIVER /* first available state index for drivers (must be last) */ } gl_state_index; |