diff options
author | Brian Paul <[email protected]> | 2009-04-03 10:08:20 -0600 |
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committer | Brian Paul <[email protected]> | 2009-04-03 10:09:28 -0600 |
commit | 7391ba1e9d81f15465059db25d1279eefdbeb1a9 (patch) | |
tree | 1dfac07d6d676a6a1618bb3cb80d53d5ab123d56 /src/mesa/shader/prog_statevars.c | |
parent | 650d147289014e8a98f65fbbcd1855b2a4f19d2f (diff) |
mesa: rename some gl_light fields to be clearer
EyeDirection -> SpotDirection
_NormDirection -> _NormSpotDirection
Diffstat (limited to 'src/mesa/shader/prog_statevars.c')
-rw-r--r-- | src/mesa/shader/prog_statevars.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c index b93e987f043..37a3f1fc8ca 100644 --- a/src/mesa/shader/prog_statevars.c +++ b/src/mesa/shader/prog_statevars.c @@ -112,7 +112,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], value[3] = ctx->Light.Light[ln].SpotExponent; return; case STATE_SPOT_DIRECTION: - COPY_3V(value, ctx->Light.Light[ln].EyeDirection); + COPY_3V(value, ctx->Light.Light[ln].SpotDirection); value[3] = ctx->Light.Light[ln]._CosCutoff; return; case STATE_SPOT_CUTOFF: @@ -449,7 +449,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[], /* here, state[2] is the light number */ /* pre-normalize spot dir */ const GLuint ln = (GLuint) state[2]; - COPY_3V(value, ctx->Light.Light[ln]._NormDirection); + COPY_3V(value, ctx->Light.Light[ln]._NormSpotDirection); value[3] = ctx->Light.Light[ln]._CosCutoff; } return; |