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authorKristian Høgsberg <[email protected]>2010-02-19 11:58:49 -0500
committerKristian Høgsberg <[email protected]>2010-02-19 12:03:01 -0500
commit32f2fd1c5d6088692551c80352b7d6fa35b0cd09 (patch)
tree5c44742f6d4f8711b6d1ca31d68d3245abd0187a /src/mesa/shader/prog_statevars.c
parent6bf1ea897fa470af58fe8916dff45e2da79634a3 (diff)
Replace _mesa_malloc, _mesa_calloc and _mesa_free with plain libc versions
Diffstat (limited to 'src/mesa/shader/prog_statevars.c')
-rw-r--r--src/mesa/shader/prog_statevars.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c
index f5264fa9189..2c844490dd7 100644
--- a/src/mesa/shader/prog_statevars.c
+++ b/src/mesa/shader/prog_statevars.c
@@ -957,7 +957,7 @@ append_index(char *dst, GLint index)
/**
* Make a string from the given state vector.
* For example, return "state.matrix.texture[2].inverse".
- * Use _mesa_free() to deallocate the string.
+ * Use free() to deallocate the string.
*/
char *
_mesa_program_state_string(const gl_state_index state[STATE_LENGTH])