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authorBrian <[email protected]>2007-01-31 16:34:54 -0700
committerBrian <[email protected]>2007-01-31 16:34:54 -0700
commitb63c100677c76bb20a1871ea15298ca708acd04f (patch)
tree531db5e2db8f313a6273548f766db850a37b9548 /src/mesa/shader/prog_print.c
parent309d5b665051179b7e135d7329da1ea45bfeb8e5 (diff)
Overhaul handling of writemasks/swizzling. This fixes two problem cases:
vec2 v; v.x = v.y = 1.0; // chained assignment vec4 v; v.zx = vec2(a,b); // swizzled writemask
Diffstat (limited to 'src/mesa/shader/prog_print.c')
-rw-r--r--src/mesa/shader/prog_print.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/shader/prog_print.c b/src/mesa/shader/prog_print.c
index 78ce752f2a2..63ff84e3450 100644
--- a/src/mesa/shader/prog_print.c
+++ b/src/mesa/shader/prog_print.c
@@ -86,7 +86,7 @@ program_file_string(enum register_file f)
static const char *
swizzle_string(GLuint swizzle, GLuint negateBase, GLboolean extended)
{
- static const char swz[] = "xyzw01";
+ static const char swz[] = "xyzw01?!";
static char s[20];
GLuint i = 0;