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authorBrian Paul <[email protected]>2009-02-06 10:20:33 -0700
committerBrian Paul <[email protected]>2009-02-06 10:20:33 -0700
commit6ce0c6e743b27cc284e8f164585cfe5892cd662a (patch)
treedbb12fc6c8bf38f2ec8830affa5d2b0d6746e48c /src/mesa/shader/prog_print.c
parentaafcc26642d5243944a1abb816c2657f644c0649 (diff)
mesa: tweak output of _mesa_write_shader_to_file()
Enclose GPU code in comments to the file can be re-fed back into GLSL compiler.
Diffstat (limited to 'src/mesa/shader/prog_print.c')
-rw-r--r--src/mesa/shader/prog_print.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/shader/prog_print.c b/src/mesa/shader/prog_print.c
index fa1d3614bfa..8b0f16e688f 100644
--- a/src/mesa/shader/prog_print.c
+++ b/src/mesa/shader/prog_print.c
@@ -902,7 +902,9 @@ _mesa_write_shader_to_file(const struct gl_shader *shader)
}
else {
fprintf(f, "/* GPU code */\n");
+ fprintf(f, "/*\n");
_mesa_fprint_program_opt(f, shader->Program, PROG_PRINT_DEBUG, GL_TRUE);
+ fprintf(f, "*/\n");
}
fclose(f);