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author | Brian Paul <[email protected]> | 2009-12-29 10:11:26 -0700 |
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committer | Brian Paul <[email protected]> | 2009-12-29 10:11:29 -0700 |
commit | 4f481cb87ae948852effde2fa4d997c007afd99c (patch) | |
tree | f7496df247793500a446e98afaffb3ce9bedb3b0 /src/mesa/shader/prog_parameter_layout.h | |
parent | 639e7a140e430aa8839c652459eddc9a4b79f9c6 (diff) |
glsl: added uniform initializer check
GLSL 1.10 disallows initializers for uniforms but GLSL 1.20 and later
allows them. This patch uses the #version directive to allow/disallow
uniform initializers.
This addresses bug 25807, but piglit also needs to be fixed to specify
the GLSL version in the shader.
Diffstat (limited to 'src/mesa/shader/prog_parameter_layout.h')
0 files changed, 0 insertions, 0 deletions