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authorBrian <[email protected]>2007-04-18 14:19:17 -0600
committerBrian <[email protected]>2007-04-18 14:19:17 -0600
commit6d3d9c1c6de33646b63d47892863939ee1b1e624 (patch)
tree72a4057938f1aaa7b2d2e0659d3ef14e018a16be /src/mesa/shader/prog_parameter.h
parente57e752eeef1611cbc8bf9e0aca8c2467267f027 (diff)
Replace _mesa_parameter_longest_name() with _mesa_longest_parameter_name().
The later takes a type parameter so we can match uniforms or attributes/inputs. Used by the GL_ACTIVE_ATTRIBUTE_MAX_LENGTH and GL_ACTIVE_UNIFORM_MAX_LENGTH queries. Fixes problem reported by Brad King in VTK.
Diffstat (limited to 'src/mesa/shader/prog_parameter.h')
-rw-r--r--src/mesa/shader/prog_parameter.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/mesa/shader/prog_parameter.h b/src/mesa/shader/prog_parameter.h
index 3d32a64f383..879623b127a 100644
--- a/src/mesa/shader/prog_parameter.h
+++ b/src/mesa/shader/prog_parameter.h
@@ -131,6 +131,8 @@ _mesa_lookup_parameter_constant(const struct gl_program_parameter_list *list,
GLint *posOut, GLuint *swizzleOut);
extern GLuint
-_mesa_parameter_longest_name(const struct gl_program_parameter_list *list);
+_mesa_longest_parameter_name(const struct gl_program_parameter_list *list,
+ enum register_file type);
+
#endif /* PROG_PARAMETER_H */