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authorBrian Paul <[email protected]>2008-08-19 10:27:06 -0600
committerBrian Paul <[email protected]>2008-08-19 10:27:06 -0600
commit3e1706f720b211f27a4aa88af2141db0c793adbb (patch)
treeed60e31df217ec796fa024c3327e4b40982f1c09 /src/mesa/shader/prog_parameter.h
parentdf9bd01ea0c8a4d5b5ffecad4482ca6b4f2db33d (diff)
mesa: glsl: add usage tracking for uniform vars
Unused uniforms are no longer included in the active uniforms list.
Diffstat (limited to 'src/mesa/shader/prog_parameter.h')
-rw-r--r--src/mesa/shader/prog_parameter.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/shader/prog_parameter.h b/src/mesa/shader/prog_parameter.h
index ac5c629fabc..e8d3e9ec336 100644
--- a/src/mesa/shader/prog_parameter.h
+++ b/src/mesa/shader/prog_parameter.h
@@ -48,6 +48,7 @@ struct gl_program_parameter
enum register_file Type; /**< PROGRAM_NAMED_PARAM, CONSTANT or STATE_VAR */
GLenum DataType; /**< GL_FLOAT, GL_FLOAT_VEC2, etc */
GLuint Size; /**< Number of components (1..4) */
+ GLboolean Used; /**< Helper flag for GLSL uniform tracking */
/**
* A sequence of STATE_* tokens and integers to identify GL state.
*/
@@ -112,6 +113,10 @@ extern GLint
_mesa_add_uniform(struct gl_program_parameter_list *paramList,
const char *name, GLuint size, GLenum datatype);
+extern void
+_mesa_use_uniform(struct gl_program_parameter_list *paramList,
+ const char *name);
+
extern GLint
_mesa_add_sampler(struct gl_program_parameter_list *paramList,
const char *name, GLenum datatype);