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authorBrian <[email protected]>2007-01-09 17:49:24 -0700
committerBrian <[email protected]>2007-01-09 17:49:24 -0700
commit3209c3ed0d82c158eed1020759aacf51ba1c1ad5 (patch)
treea2dad53d32547ef01b36fd9296dc4f68e52292f8 /src/mesa/shader/prog_parameter.h
parent5e75db12d7b17f0295e8099bd357220df97d5013 (diff)
Implement vertex attribute binding.
Users can set explicit binding with glBindAttribLocation(), otherwise the linker will allocate generic attribute slots.
Diffstat (limited to 'src/mesa/shader/prog_parameter.h')
-rw-r--r--src/mesa/shader/prog_parameter.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/shader/prog_parameter.h b/src/mesa/shader/prog_parameter.h
index 0db2bcd314f..ab4d7300188 100644
--- a/src/mesa/shader/prog_parameter.h
+++ b/src/mesa/shader/prog_parameter.h
@@ -108,6 +108,10 @@ _mesa_add_varying(struct gl_program_parameter_list *paramList,
const char *name, GLuint size);
extern GLint
+_mesa_add_attribute(struct gl_program_parameter_list *paramList,
+ const char *name, GLint attrib);
+
+extern GLint
_mesa_add_state_reference(struct gl_program_parameter_list *paramList,
const GLint *stateTokens);