diff options
author | Brian <[email protected]> | 2007-03-22 09:07:27 -0600 |
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committer | Brian <[email protected]> | 2007-03-22 09:07:27 -0600 |
commit | 1bf81e3c5d65b636658d11072f4f027f5c499396 (patch) | |
tree | 9a32e209d11e797d390cc2b9961f8fa96010795c /src/mesa/shader/prog_parameter.c | |
parent | 1936b25ebd580c5ef9e8cb471a986da39ef46ca5 (diff) |
In _mesa_add_unnamed_constant() and _mesa_lookup_parameter_constant() allow swizzleOut==NULL.
There are times when we don't want to allow swizzling when searching for or
adding vector constants. Passing NULL for swizzleOut disables swizzling.
This fixes a constant/swizzle bug in link_uniform_vars().
Diffstat (limited to 'src/mesa/shader/prog_parameter.c')
-rw-r--r-- | src/mesa/shader/prog_parameter.c | 92 |
1 files changed, 55 insertions, 37 deletions
diff --git a/src/mesa/shader/prog_parameter.c b/src/mesa/shader/prog_parameter.c index 4633015de28..adffafdd713 100644 --- a/src/mesa/shader/prog_parameter.c +++ b/src/mesa/shader/prog_parameter.c @@ -192,9 +192,12 @@ _mesa_add_named_constant(struct gl_program_parameter_list *paramList, /** - * Add a new unnamed constant to the parameter list. - * This will be used when the program contains something like this: + * Add a new unnamed constant to the parameter list. This will be used + * when a fragment/vertex program contains something like this: * MOV r, { 0, 1, 2, 3 }; + * We'll search the parameter list for an existing instance of the + * constant. If swizzleOut is non-null, we'll try swizzling when + * looking for a match. * * \param paramList the parameter list * \param values four float values @@ -219,7 +222,7 @@ _mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList, * to add this constant. This will only work for single-element * constants because we rely on smearing (i.e. .yyyy or .zzzz). */ - if (size == 1) { + if (size == 1 && swizzleOut) { for (pos = 0; pos < (GLint) paramList->NumParameters; pos++) { struct gl_program_parameter *p = paramList->Parameters + pos; if (p->Type == PROGRAM_CONSTANT && p->Size + size <= 4) { @@ -237,10 +240,9 @@ _mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList, /* add a new parameter to store this constant */ pos = _mesa_add_parameter(paramList, PROGRAM_CONSTANT, NULL, size, values, NULL); - if (pos >= 0) { + if (pos >= 0 && swizzleOut) { if (size == 1) - *swizzleOut = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, - SWIZZLE_X, SWIZZLE_X); + *swizzleOut = SWIZZLE_XXXX; else *swizzleOut = SWIZZLE_NOOP; } @@ -460,13 +462,14 @@ _mesa_lookup_parameter_index(const struct gl_program_parameter_list *paramList, /** * Look for a float vector in the given parameter list. The float vector - * may be of length 1, 2, 3 or 4. + * may be of length 1, 2, 3 or 4. If swizzleOut is non-null, we'll try + * swizzling to find a match. * \param list the parameter list to search * \param v the float vector to search for * \param size number of element in v * \param posOut returns the position of the constant, if found * \param swizzleOut returns a swizzle mask describing location of the - * vector elements if found + * vector elements if found. * \return GL_TRUE if found, GL_FALSE if not found */ GLboolean @@ -484,43 +487,58 @@ _mesa_lookup_parameter_constant(const struct gl_program_parameter_list *list, for (i = 0; i < list->NumParameters; i++) { if (list->Parameters[i].Type == PROGRAM_CONSTANT) { - if (vSize == 1) { - /* look for v[0] anywhere within float[4] value */ - GLuint j; - for (j = 0; j < 4; j++) { - if (list->ParameterValues[i][j] == v[0]) { - /* found it */ - *posOut = i; - *swizzleOut = MAKE_SWIZZLE4(j, j, j, j); - return GL_TRUE; - } - } - } - else if (vSize <= list->Parameters[i].Size) { - /* see if we can match this constant (with a swizzle) */ - GLuint swz[4]; - GLuint match = 0, j, k; + if (!swizzleOut) { + /* swizzle not allowed */ + GLuint j, match = 0; for (j = 0; j < vSize; j++) { - if (v[j] == list->ParameterValues[i][j]) { - swz[j] = j; + if (v[j] == list->ParameterValues[i][j]) match++; - } - else { - for (k = 0; k < list->Parameters[i].Size; k++) { - if (v[j] == list->ParameterValues[i][k]) { - swz[j] = k; - match++; - break; - } - } - } } if (match == vSize) { *posOut = i; - *swizzleOut = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]); return GL_TRUE; } } + else { + /* try matching w/ swizzle */ + if (vSize == 1) { + /* look for v[0] anywhere within float[4] value */ + GLuint j; + for (j = 0; j < 4; j++) { + if (list->ParameterValues[i][j] == v[0]) { + /* found it */ + *posOut = i; + *swizzleOut = MAKE_SWIZZLE4(j, j, j, j); + return GL_TRUE; + } + } + } + else if (vSize <= list->Parameters[i].Size) { + /* see if we can match this constant (with a swizzle) */ + GLuint swz[4]; + GLuint match = 0, j, k; + for (j = 0; j < vSize; j++) { + if (v[j] == list->ParameterValues[i][j]) { + swz[j] = j; + match++; + } + else { + for (k = 0; k < list->Parameters[i].Size; k++) { + if (v[j] == list->ParameterValues[i][k]) { + swz[j] = k; + match++; + break; + } + } + } + } + if (match == vSize) { + *posOut = i; + *swizzleOut = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]); + return GL_TRUE; + } + } + } } } |