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authorBrian <[email protected]>2007-01-23 16:37:51 -0700
committerBrian <[email protected]>2007-01-23 16:37:51 -0700
commit223d7cb3c785ad58c869a3ee0fbf2f1d42c3310d (patch)
tree85ae41eea6ed9b915e14603fc19ce2ef53765bb8 /src/mesa/shader/prog_parameter.c
parentbc5d480e2ca83855a343f1ad979e05f0ee59d2fb (diff)
fix g++ warnings/errors
Diffstat (limited to 'src/mesa/shader/prog_parameter.c')
-rw-r--r--src/mesa/shader/prog_parameter.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/shader/prog_parameter.c b/src/mesa/shader/prog_parameter.c
index 90118b6294f..a87dafc598c 100644
--- a/src/mesa/shader/prog_parameter.c
+++ b/src/mesa/shader/prog_parameter.c
@@ -217,7 +217,7 @@ _mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList,
* constants because we rely on smearing (i.e. .yyyy or .zzzz).
*/
if (size == 1) {
- for (pos = 0; pos < paramList->NumParameters; pos++) {
+ for (pos = 0; pos < (GLint) paramList->NumParameters; pos++) {
struct gl_program_parameter *p = paramList->Parameters + pos;
if (p->Type == PROGRAM_CONSTANT && p->Size + size <= 4) {
/* ok, found room */
@@ -321,7 +321,7 @@ _mesa_add_attribute(struct gl_program_parameter_list *paramList,
else {
/* add */
gl_state_index state[STATE_LENGTH];
- state[0] = attrib;
+ state[0] = (gl_state_index) attrib;
if (size < 0)
size = 4;
i = _mesa_add_parameter(paramList, PROGRAM_INPUT, name,
@@ -373,7 +373,7 @@ _mesa_add_state_reference(struct gl_program_parameter_list *paramList,
GLint index;
/* Check if the state reference is already in the list */
- for (index = 0; index < paramList->NumParameters; index++) {
+ for (index = 0; index < (GLint) paramList->NumParameters; index++) {
GLuint i, match = 0;
for (i = 0; i < 6; i++) {
if (paramList->Parameters[index].StateIndexes[i] == stateTokens[i]) {
@@ -468,7 +468,7 @@ _mesa_lookup_parameter_index(const struct gl_program_parameter_list *paramList,
*/
GLboolean
_mesa_lookup_parameter_constant(const struct gl_program_parameter_list *list,
- const GLfloat v[], GLsizei vSize,
+ const GLfloat v[], GLuint vSize,
GLint *posOut, GLuint *swizzleOut)
{
GLuint i;