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authorBrian <[email protected]>2007-10-26 19:19:09 -0600
committerBrian <[email protected]>2007-10-26 19:19:51 -0600
commit8fed2466e4056668a76a87cf935b5fbff8ae15ca (patch)
tree81345e5b5ee66dc2dd299f5b9ce29314f2e52735 /src/mesa/shader/prog_parameter.c
parent789d248558061fe4d65f664d6770a12b90fa2e34 (diff)
Re-implement GLSL texture sampler variables.
GLSL sampler variables indicate which texture unit to use for TEX instructions. Previously, this was baked into the fragment/vertex program and couldn't be readily changed once set. Now, SamplerUnits[] array indicates which texture unit is to be used for each sampler variable. These values are set with glUniform1i(). This is extra state that must be passed to the fragment/vertex program executor at runtime.
Diffstat (limited to 'src/mesa/shader/prog_parameter.c')
-rw-r--r--src/mesa/shader/prog_parameter.c7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/mesa/shader/prog_parameter.c b/src/mesa/shader/prog_parameter.c
index 9e3d3fecf22..b4008abbd95 100644
--- a/src/mesa/shader/prog_parameter.c
+++ b/src/mesa/shader/prog_parameter.c
@@ -283,22 +283,25 @@ _mesa_add_uniform(struct gl_program_parameter_list *paramList,
* Add a sampler to the parameter list.
* \param name uniform's name
* \param datatype GL_SAMPLER_2D, GL_SAMPLER_2D_RECT_ARB, etc.
+ * \param index the sampler number (as seen in TEX instructions)
*/
GLint
_mesa_add_sampler(struct gl_program_parameter_list *paramList,
- const char *name, GLenum datatype)
+ const char *name, GLenum datatype, GLuint index)
{
GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_SAMPLER) {
ASSERT(paramList->Parameters[i].Size == 1);
ASSERT(paramList->Parameters[i].DataType == datatype);
+ ASSERT(paramList->ParameterValues[i][0] == index);
/* already in list */
return i;
}
else {
+ GLfloat indexf = index;
const GLint size = 1; /* a sampler is basically a texture unit number */
i = _mesa_add_parameter(paramList, PROGRAM_SAMPLER, name,
- size, datatype, NULL, NULL);
+ size, datatype, &indexf, NULL);
return i;
}
}