diff options
author | Brian <[email protected]> | 2007-04-18 14:19:17 -0600 |
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committer | Brian <[email protected]> | 2007-04-18 14:19:17 -0600 |
commit | 6d3d9c1c6de33646b63d47892863939ee1b1e624 (patch) | |
tree | 72a4057938f1aaa7b2d2e0659d3ef14e018a16be /src/mesa/shader/prog_parameter.c | |
parent | e57e752eeef1611cbc8bf9e0aca8c2467267f027 (diff) |
Replace _mesa_parameter_longest_name() with _mesa_longest_parameter_name().
The later takes a type parameter so we can match uniforms or attributes/inputs.
Used by the GL_ACTIVE_ATTRIBUTE_MAX_LENGTH and GL_ACTIVE_UNIFORM_MAX_LENGTH
queries. Fixes problem reported by Brad King in VTK.
Diffstat (limited to 'src/mesa/shader/prog_parameter.c')
-rw-r--r-- | src/mesa/shader/prog_parameter.c | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/src/mesa/shader/prog_parameter.c b/src/mesa/shader/prog_parameter.c index 2c8a3407634..fe90ca6d7bb 100644 --- a/src/mesa/shader/prog_parameter.c +++ b/src/mesa/shader/prog_parameter.c @@ -586,18 +586,21 @@ _mesa_clone_parameter_list(const struct gl_program_parameter_list *list) /** - * Find longest name of any parameter in list. + * Find longest name of all uniform parameters in list. */ GLuint -_mesa_parameter_longest_name(const struct gl_program_parameter_list *list) +_mesa_longest_parameter_name(const struct gl_program_parameter_list *list, + enum register_file type) { GLuint i, maxLen = 0; if (!list) return 0; for (i = 0; i < list->NumParameters; i++) { - GLuint len = _mesa_strlen(list->Parameters[i].Name); - if (len > maxLen) - maxLen = len; + if (list->Parameters[i].Type == type) { + GLuint len = _mesa_strlen(list->Parameters[i].Name); + if (len > maxLen) + maxLen = len; + } } return maxLen; } |