diff options
author | Ian Romanick <[email protected]> | 2009-10-08 17:28:02 -0700 |
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committer | Ian Romanick <[email protected]> | 2009-10-13 15:15:20 -0700 |
commit | f058b25881e08c9d89a33345e5c84e1357396932 (patch) | |
tree | 6cb9994881adeb9f6b14dc860b1bf10cacc66436 /src/mesa/shader/prog_optimize.c | |
parent | cf33aaf8fe2b1d22e394f431735b76f3ab04b854 (diff) |
Store clipping distance for user clip planes as part of vertex processing
Once the clipping distance is calculated and stored per vertex, the
distances can be re-used when clipping is actually performed. This
doesn't have any immediate benefit, but it paves the way for
implementing gl_ClipDistance in vertex shaders and result.clip[] in
vertex programs.
This has not produces any oglconform regressions on my G31 system
which uses software TNL.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/shader/prog_optimize.c')
0 files changed, 0 insertions, 0 deletions