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author | Brian Paul <[email protected]> | 2009-03-07 12:33:11 -0700 |
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committer | Brian Paul <[email protected]> | 2009-03-07 12:33:11 -0700 |
commit | 2c3785159574e6c8640b6af3ce2ef561d095f324 (patch) | |
tree | eefb8c30fdfe8c8414733de58cae4f25071bdf16 /src/mesa/shader/prog_optimize.c | |
parent | 4de5abee3938ee1d186629a70b04a98a74f50c97 (diff) |
mesa: move glViewport and glDepthRange functions into new viewport.c file
A bit of refactoring with an eye toward ES2 and GL 3.1
Diffstat (limited to 'src/mesa/shader/prog_optimize.c')
0 files changed, 0 insertions, 0 deletions