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authorBrian Paul <[email protected]>2008-12-15 18:37:39 -0700
committerBrian Paul <[email protected]>2008-12-15 18:37:39 -0700
commit702b5b076b7591560e7e701e0c9ff2eeb30fa966 (patch)
tree36ba59000274898ab0b51e1f237ef03480541594 /src/mesa/shader/prog_noise.h
parentc4341fe80acf75bf5417ffeb85fe6902218b752a (diff)
mesa: rename slang_library_noise.[ch] to prog_noise.[ch] and rename functions
The noise functions were not glsl-specific. Also, ran indent on the code to clean it up.
Diffstat (limited to 'src/mesa/shader/prog_noise.h')
-rw-r--r--src/mesa/shader/prog_noise.h34
1 files changed, 34 insertions, 0 deletions
diff --git a/src/mesa/shader/prog_noise.h b/src/mesa/shader/prog_noise.h
new file mode 100644
index 00000000000..c4779479f9b
--- /dev/null
+++ b/src/mesa/shader/prog_noise.h
@@ -0,0 +1,34 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef PROG_NOISE
+#define PROG_NOISE
+
+extern GLfloat _mesa_noise1(GLfloat);
+extern GLfloat _mesa_noise2(GLfloat, GLfloat);
+extern GLfloat _mesa_noise3(GLfloat, GLfloat, GLfloat);
+extern GLfloat _mesa_noise4(GLfloat, GLfloat, GLfloat, GLfloat);
+
+#endif
+