diff options
author | Brian Paul <[email protected]> | 2008-12-15 18:37:39 -0700 |
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committer | Brian Paul <[email protected]> | 2008-12-15 18:37:39 -0700 |
commit | 702b5b076b7591560e7e701e0c9ff2eeb30fa966 (patch) | |
tree | 36ba59000274898ab0b51e1f237ef03480541594 /src/mesa/shader/prog_noise.h | |
parent | c4341fe80acf75bf5417ffeb85fe6902218b752a (diff) |
mesa: rename slang_library_noise.[ch] to prog_noise.[ch] and rename functions
The noise functions were not glsl-specific.
Also, ran indent on the code to clean it up.
Diffstat (limited to 'src/mesa/shader/prog_noise.h')
-rw-r--r-- | src/mesa/shader/prog_noise.h | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/src/mesa/shader/prog_noise.h b/src/mesa/shader/prog_noise.h new file mode 100644 index 00000000000..c4779479f9b --- /dev/null +++ b/src/mesa/shader/prog_noise.h @@ -0,0 +1,34 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef PROG_NOISE +#define PROG_NOISE + +extern GLfloat _mesa_noise1(GLfloat); +extern GLfloat _mesa_noise2(GLfloat, GLfloat); +extern GLfloat _mesa_noise3(GLfloat, GLfloat, GLfloat); +extern GLfloat _mesa_noise4(GLfloat, GLfloat, GLfloat, GLfloat); + +#endif + |