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authorBrian Paul <[email protected]>2010-06-10 23:02:41 -0600
committerBrian Paul <[email protected]>2010-06-10 23:23:13 -0600
commitec2b92f98c2e7f161521b447cc1d9a36bce3707c (patch)
tree0d14877ab936be2eac4ae404c2bbf8a3d4e88d7e /src/mesa/shader/prog_noise.h
parentf1c5043f94261fecd8a6e54fe37d786554affcdd (diff)
mesa: rename src/mesa/shader/ to src/mesa/program/
Diffstat (limited to 'src/mesa/shader/prog_noise.h')
-rw-r--r--src/mesa/shader/prog_noise.h34
1 files changed, 0 insertions, 34 deletions
diff --git a/src/mesa/shader/prog_noise.h b/src/mesa/shader/prog_noise.h
deleted file mode 100644
index c4779479f9b..00000000000
--- a/src/mesa/shader/prog_noise.h
+++ /dev/null
@@ -1,34 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef PROG_NOISE
-#define PROG_NOISE
-
-extern GLfloat _mesa_noise1(GLfloat);
-extern GLfloat _mesa_noise2(GLfloat, GLfloat);
-extern GLfloat _mesa_noise3(GLfloat, GLfloat, GLfloat);
-extern GLfloat _mesa_noise4(GLfloat, GLfloat, GLfloat, GLfloat);
-
-#endif
-