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author | Michel Dänzer <[email protected]> | 2009-03-04 11:58:48 +0100 |
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committer | Michel Dänzer <[email protected]> | 2009-03-04 11:58:48 +0100 |
commit | 5e27cd46c04a9e7b5904cc014bffd0f4daae31fe (patch) | |
tree | a57289f14d69f1977dfaee592af908052d726b8c /src/mesa/shader/prog_instruction.h | |
parent | 60041203d5847de8ab71842a6ce5d33d96cc4930 (diff) |
gallium: Unify reference counting.
The core reference counting code is centralized in p_refcnt.h.
This has some consequences related to struct pipe_buffer:
* The screen member of struct pipe_buffer must be initialized, or
pipe_buffer_reference() will crash trying to destroy a buffer with reference
count 0. u_simple_screen takes care of this, but I may have missed some of
the drivers not using it.
* Except for rare exceptions deep in winsys code, buffers must always be
allocated via pipe_buffer_create() or via screen->*buffer_create() rather
than via winsys->*buffer_create().
Diffstat (limited to 'src/mesa/shader/prog_instruction.h')
0 files changed, 0 insertions, 0 deletions