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author | Brian <[email protected]> | 2007-10-20 15:18:02 -0600 |
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committer | Brian <[email protected]> | 2007-10-20 15:18:02 -0600 |
commit | 7e8396399824108d62dc3e02b2af0422e98aab8e (patch) | |
tree | 89f1ca9279bdc87e2f1b9125322331898a020466 /src/mesa/shader/prog_instruction.c | |
parent | 832e73bc098fa8fd680d70cb495f495b33769630 (diff) |
Convert Z/stencil ops to use cached tiles like colors.
Also, quite a bit of re-org of the tile caches and surface mapping/unmapping.
Leave surfaces mapped between primitives now.
Diffstat (limited to 'src/mesa/shader/prog_instruction.c')
0 files changed, 0 insertions, 0 deletions