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authorBrian Paul <[email protected]>2008-05-14 19:14:41 -0600
committerBrian Paul <[email protected]>2008-05-14 19:14:41 -0600
commit826218d386a0193f7c6d576b768c4427f09bb109 (patch)
tree37918efa2c347186339c663402efe2c3d20307ef /src/mesa/shader/prog_execute.h
parent887bfee6e3beeacb441b81ac225d99060d4b5dfc (diff)
Consolidate texture fetch code and use partial derivatives when possible.
picked from master
Diffstat (limited to 'src/mesa/shader/prog_execute.h')
-rw-r--r--src/mesa/shader/prog_execute.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/shader/prog_execute.h b/src/mesa/shader/prog_execute.h
index af77d4278bb..18b13e11a41 100644
--- a/src/mesa/shader/prog_execute.h
+++ b/src/mesa/shader/prog_execute.h
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.3
+ * Version: 7.0.3
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
@@ -32,6 +32,7 @@ typedef void (*FetchTexelLodFunc)(GLcontext *ctx, const GLfloat texcoord[4],
typedef void (*FetchTexelDerivFunc)(GLcontext *ctx, const GLfloat texcoord[4],
const GLfloat texdx[4],
const GLfloat texdy[4],
+ GLfloat lodBias,
GLuint unit, GLfloat color[4]);