diff options
author | Brian Paul <[email protected]> | 2008-12-15 18:37:39 -0700 |
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committer | Brian Paul <[email protected]> | 2008-12-15 18:37:39 -0700 |
commit | 702b5b076b7591560e7e701e0c9ff2eeb30fa966 (patch) | |
tree | 36ba59000274898ab0b51e1f237ef03480541594 /src/mesa/shader/prog_execute.c | |
parent | c4341fe80acf75bf5417ffeb85fe6902218b752a (diff) |
mesa: rename slang_library_noise.[ch] to prog_noise.[ch] and rename functions
The noise functions were not glsl-specific.
Also, ran indent on the code to clean it up.
Diffstat (limited to 'src/mesa/shader/prog_execute.c')
-rw-r--r-- | src/mesa/shader/prog_execute.c | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c index 4d2fbd0a805..8163ae6a6f5 100644 --- a/src/mesa/shader/prog_execute.c +++ b/src/mesa/shader/prog_execute.c @@ -43,7 +43,7 @@ #include "prog_instruction.h" #include "prog_parameter.h" #include "prog_print.h" -#include "shader/slang/slang_library_noise.h" +#include "prog_noise.h" /* debug predicate */ @@ -1137,7 +1137,8 @@ _mesa_execute_program(GLcontext * ctx, fetch_vector1(&inst->SrcReg[0], machine, a); result[0] = result[1] = - result[2] = result[3] = _slang_library_noise1(a[0]); + result[2] = + result[3] = _mesa_noise1(a[0]); store_vector4(inst, machine, result); } break; @@ -1147,7 +1148,7 @@ _mesa_execute_program(GLcontext * ctx, fetch_vector4(&inst->SrcReg[0], machine, a); result[0] = result[1] = - result[2] = result[3] = _slang_library_noise2(a[0], a[1]); + result[2] = result[3] = _mesa_noise2(a[0], a[1]); store_vector4(inst, machine, result); } break; @@ -1158,7 +1159,7 @@ _mesa_execute_program(GLcontext * ctx, result[0] = result[1] = result[2] = - result[3] = _slang_library_noise3(a[0], a[1], a[2]); + result[3] = _mesa_noise3(a[0], a[1], a[2]); store_vector4(inst, machine, result); } break; @@ -1169,7 +1170,7 @@ _mesa_execute_program(GLcontext * ctx, result[0] = result[1] = result[2] = - result[3] = _slang_library_noise4(a[0], a[1], a[2], a[3]); + result[3] = _mesa_noise4(a[0], a[1], a[2], a[3]); store_vector4(inst, machine, result); } break; |