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author | Eric Anholt <[email protected]> | 2009-05-15 11:41:42 -0700 |
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committer | Eric Anholt <[email protected]> | 2009-06-17 11:06:25 -0700 |
commit | fbd554d07456cf393a20cb86d1c0e81c416843aa (patch) | |
tree | 76c7fe3a86e744a89eb0ac32468793517f65ce11 /src/mesa/shader/prog_execute.c | |
parent | 6e0df938d4504acc97012dc51002459d1d9f309a (diff) |
i915: Only use the new 945 cube layout for compressed textures.
The docs actually explain this, but not in a terribly clear manner.
This nearly fixes the piglit cubemap testcase, except that something's
going wrong with the nearest filtering at 2x2 sizes in the testcase.
Looks good by visual inspection, though.
Bug #21692
(cherry picked from commit 5c5a46884899ea25cdf25545d6ab3d9a74eafa3a)
Diffstat (limited to 'src/mesa/shader/prog_execute.c')
0 files changed, 0 insertions, 0 deletions