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author | Brian Paul <[email protected]> | 2010-03-10 10:41:22 -0700 |
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committer | Brian Paul <[email protected]> | 2010-03-10 10:41:22 -0700 |
commit | c78ac7fcfa37a78b835fc596441a9fbe1e679e4a (patch) | |
tree | c5c0dcf7f074d14141fca6542c43d5104e4d0a8b /src/mesa/shader/prog_execute.c | |
parent | 766d90f1a201d8fd19e49df14d712efbb82223b4 (diff) |
st/mesa: fix incorrect glDrawPixels into FBO
We weren't inverting the textured quad when drawing into an fbo.
(cherry picked from commit 8d3f629a13afb0d6acafc7a007972fdc5efe6847)
Diffstat (limited to 'src/mesa/shader/prog_execute.c')
0 files changed, 0 insertions, 0 deletions