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authorKeith Whitwell <[email protected]>2009-07-29 12:47:23 +0100
committerKeith Whitwell <[email protected]>2009-07-29 12:48:05 +0100
commit684282953937a37541f26c6e51ceec4134c62dfb (patch)
treedda349470ecde577bf5ecdb7ab4f8c38019717e0 /src/mesa/shader/prog_cache.h
parent2420b283b783751d4def3a3a2a0ed8bf7bb7b6a8 (diff)
mesa/st: short-circuit glFinish calls on WIN32 only
Windows opengl32.dll calls glFinish prior to every swapbuffers, which makes it pretty hard to get decent performance... Work around by mapping finish to flush on PIPE_OS_WINDOWS. This is conformant, though it might confuse poorly-written benchmarks which attempt to measure a single event rather than figuring out the rate of continuous processing.
Diffstat (limited to 'src/mesa/shader/prog_cache.h')
0 files changed, 0 insertions, 0 deletions