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authorBrian Paul <[email protected]>2010-06-10 23:02:41 -0600
committerBrian Paul <[email protected]>2010-06-10 23:23:13 -0600
commitec2b92f98c2e7f161521b447cc1d9a36bce3707c (patch)
tree0d14877ab936be2eac4ae404c2bbf8a3d4e88d7e /src/mesa/shader/prog_cache.c
parentf1c5043f94261fecd8a6e54fe37d786554affcdd (diff)
mesa: rename src/mesa/shader/ to src/mesa/program/
Diffstat (limited to 'src/mesa/shader/prog_cache.c')
-rw-r--r--src/mesa/shader/prog_cache.c206
1 files changed, 0 insertions, 206 deletions
diff --git a/src/mesa/shader/prog_cache.c b/src/mesa/shader/prog_cache.c
deleted file mode 100644
index e5b602fc093..00000000000
--- a/src/mesa/shader/prog_cache.c
+++ /dev/null
@@ -1,206 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-
-#include "main/glheader.h"
-#include "main/mtypes.h"
-#include "main/imports.h"
-#include "shader/prog_cache.h"
-#include "shader/program.h"
-
-
-struct cache_item
-{
- GLuint hash;
- void *key;
- struct gl_program *program;
- struct cache_item *next;
-};
-
-struct gl_program_cache
-{
- struct cache_item **items;
- struct cache_item *last;
- GLuint size, n_items;
-};
-
-
-
-/**
- * Compute hash index from state key.
- */
-static GLuint
-hash_key(const void *key, GLuint key_size)
-{
- const GLuint *ikey = (const GLuint *) key;
- GLuint hash = 0, i;
-
- assert(key_size >= 4);
-
- /* Make a slightly better attempt at a hash function:
- */
- for (i = 0; i < key_size / sizeof(*ikey); i++)
- {
- hash += ikey[i];
- hash += (hash << 10);
- hash ^= (hash >> 6);
- }
-
- return hash;
-}
-
-
-/**
- * Rebuild/expand the hash table to accomodate more entries
- */
-static void
-rehash(struct gl_program_cache *cache)
-{
- struct cache_item **items;
- struct cache_item *c, *next;
- GLuint size, i;
-
- cache->last = NULL;
-
- size = cache->size * 3;
- items = (struct cache_item**) malloc(size * sizeof(*items));
- memset(items, 0, size * sizeof(*items));
-
- for (i = 0; i < cache->size; i++)
- for (c = cache->items[i]; c; c = next) {
- next = c->next;
- c->next = items[c->hash % size];
- items[c->hash % size] = c;
- }
-
- free(cache->items);
- cache->items = items;
- cache->size = size;
-}
-
-
-static void
-clear_cache(GLcontext *ctx, struct gl_program_cache *cache)
-{
- struct cache_item *c, *next;
- GLuint i;
-
- cache->last = NULL;
-
- for (i = 0; i < cache->size; i++) {
- for (c = cache->items[i]; c; c = next) {
- next = c->next;
- free(c->key);
- _mesa_reference_program(ctx, &c->program, NULL);
- free(c);
- }
- cache->items[i] = NULL;
- }
-
-
- cache->n_items = 0;
-}
-
-
-
-struct gl_program_cache *
-_mesa_new_program_cache(void)
-{
- struct gl_program_cache *cache = CALLOC_STRUCT(gl_program_cache);
- if (cache) {
- cache->size = 17;
- cache->items = (struct cache_item **)
- calloc(1, cache->size * sizeof(struct cache_item));
- if (!cache->items) {
- free(cache);
- return NULL;
- }
- }
- return cache;
-}
-
-
-void
-_mesa_delete_program_cache(GLcontext *ctx, struct gl_program_cache *cache)
-{
- clear_cache(ctx, cache);
- free(cache->items);
- free(cache);
-}
-
-
-struct gl_program *
-_mesa_search_program_cache(struct gl_program_cache *cache,
- const void *key, GLuint keysize)
-{
- if (cache->last &&
- memcmp(cache->last->key, key, keysize) == 0) {
- return cache->last->program;
- }
- else {
- const GLuint hash = hash_key(key, keysize);
- struct cache_item *c;
-
- for (c = cache->items[hash % cache->size]; c; c = c->next) {
- if (c->hash == hash && memcmp(c->key, key, keysize) == 0) {
- cache->last = c;
- return c->program;
- }
- }
-
- return NULL;
- }
-}
-
-
-void
-_mesa_program_cache_insert(GLcontext *ctx,
- struct gl_program_cache *cache,
- const void *key, GLuint keysize,
- struct gl_program *program)
-{
- const GLuint hash = hash_key(key, keysize);
- struct cache_item *c = CALLOC_STRUCT(cache_item);
-
- c->hash = hash;
-
- c->key = malloc(keysize);
- memcpy(c->key, key, keysize);
-
- c->program = program; /* no refcount change */
-
- if (cache->n_items > cache->size * 1.5) {
- if (cache->size < 1000)
- rehash(cache);
- else
- clear_cache(ctx, cache);
- }
-
- cache->n_items++;
- c->next = cache->items[hash % cache->size];
- cache->items[hash % cache->size] = c;
-}