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authorBrian Paul <[email protected]>2006-10-29 18:33:14 +0000
committerBrian Paul <[email protected]>2006-10-29 18:33:14 +0000
commitebcedd2d8909cc00d8528d76d3a1990315f270ea (patch)
tree6d89b2dff1b8cf8f826c7f2dfa4c2856375a359c /src/mesa/shader/nvvertexec.c
parentabb1430c79024198bdc9816465d3c8bc963adf8b (diff)
New _mesa_exec_vertex_state_program() function. Start of some re-org.
Diffstat (limited to 'src/mesa/shader/nvvertexec.c')
-rw-r--r--src/mesa/shader/nvvertexec.c18
1 files changed, 17 insertions, 1 deletions
diff --git a/src/mesa/shader/nvvertexec.c b/src/mesa/shader/nvvertexec.c
index 19855936593..a4c5728d593 100644
--- a/src/mesa/shader/nvvertexec.c
+++ b/src/mesa/shader/nvvertexec.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5
+ * Version: 6.5.2
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
@@ -805,6 +805,22 @@ _mesa_exec_vertex_program(GLcontext *ctx, const struct gl_vertex_program *progra
}
+/**
+ * Execute a vertex state program.
+ * \sa _mesa_ExecuteProgramNV
+ */
+void
+_mesa_exec_vertex_state_program(GLcontext *ctx,
+ struct gl_vertex_program *vprog,
+ const GLfloat *params)
+{
+ _mesa_init_vp_per_vertex_registers(ctx);
+ _mesa_init_vp_per_primitive_registers(ctx);
+ COPY_4V(ctx->VertexProgram.Machine.Inputs[VERT_ATTRIB_POS], params);
+ _mesa_exec_vertex_program(ctx, vprog);
+}
+
+
/**
Thoughts on vertex program optimization: