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authorBrian Paul <[email protected]>2009-04-24 09:43:44 -0600
committerBrian Paul <[email protected]>2009-04-24 09:43:44 -0600
commit027ed1b505a1bf6e3f5ad4412734d7edf337c08b (patch)
tree730a89af01c3cd34e19f571f529b11de2ba2c05e /src/mesa/shader/nvprogram.c
parentebfbd8c4fef78e3cd9604660e5bb96e3c6df07e5 (diff)
mesa: signal _NEW_PROGRAM_CONSTANTS instead of _NEW_PROGRAM
Use _NEW_PROGRAM_CONSTANTS when changing constant/uniform buffer values. Binding a new program/shader sets both _NEW_PROGRAM and _NEW_PROGRAM_CONSTANTS.
Diffstat (limited to 'src/mesa/shader/nvprogram.c')
-rw-r--r--src/mesa/shader/nvprogram.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/shader/nvprogram.c b/src/mesa/shader/nvprogram.c
index 5142c2a4a59..8ba521182b8 100644
--- a/src/mesa/shader/nvprogram.c
+++ b/src/mesa/shader/nvprogram.c
@@ -706,7 +706,7 @@ _mesa_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte *name,
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
prog = _mesa_lookup_program(ctx, id);
if (!prog || prog->Target != GL_FRAGMENT_PROGRAM_NV) {