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author | Brian <[email protected]> | 2007-10-10 18:00:12 -0600 |
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committer | Brian <[email protected]> | 2007-10-10 18:00:12 -0600 |
commit | 453ac4b1ebc70aeabb182f2b336c6abb3324323e (patch) | |
tree | 2ad4912c0157e736a5df303cd9a4256d66ef949e /src/mesa/shader/nvfragparse.h | |
parent | 66ab569590f3bb9232eb7a04988ed477fe7fe2c5 (diff) |
Use winsys->user_buffer_create() to wrap user-space vertex arrays and element buffers.
Now client-side vertex arrays and glDrawElements work.
More testing/debug/clean-up to come...
Diffstat (limited to 'src/mesa/shader/nvfragparse.h')
0 files changed, 0 insertions, 0 deletions