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authorBrian Paul <[email protected]>2009-04-14 19:53:37 -0600
committerBrian Paul <[email protected]>2009-04-14 19:53:37 -0600
commitfe278f1e600058af18c6ba5fe77bfc5a772bf9f5 (patch)
tree29289e9f7758373e24e7b44b58ada99592ea99f7 /src/mesa/shader/nvfragparse.h
parentcdc7f681c87b0b6379de04066c25fdeb6de96405 (diff)
mesa: remove NV vertex/fragment program print/debug code
The code in prog_print.c can be used instead.
Diffstat (limited to 'src/mesa/shader/nvfragparse.h')
-rw-r--r--src/mesa/shader/nvfragparse.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/mesa/shader/nvfragparse.h b/src/mesa/shader/nvfragparse.h
index ac97921080c..544ab80c56c 100644
--- a/src/mesa/shader/nvfragparse.h
+++ b/src/mesa/shader/nvfragparse.h
@@ -37,10 +37,6 @@ _mesa_parse_nv_fragment_program(GLcontext *ctx, GLenum target,
struct gl_fragment_program *program);
-extern void
-_mesa_print_nv_fragment_program(const struct gl_fragment_program *program);
-
-
extern const char *
_mesa_nv_fragment_input_register_name(GLuint i);