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author | Brian Paul <[email protected]> | 2008-12-12 18:00:47 -0700 |
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committer | Brian Paul <[email protected]> | 2008-12-12 18:00:47 -0700 |
commit | 3b61e9c6e699690aa2ce61ad746170ea6d5597f4 (patch) | |
tree | 717030b903f020426f35fcfdefc8061770b94a1c /src/mesa/shader/nvfragparse.h | |
parent | 0da44c62cc91c60d392f6e57aa047473b67ffb9b (diff) |
mesa: place glsl constant arrays in constant memory
For example, a declaration like
const float[3] xxx = float[3](1.1, 2.2, 3.3);
will place the array in the constant buffer whereas a regular, non-const array
would be placed in the temporary register file.
Next up: do the same thing for uniform arrays.
Diffstat (limited to 'src/mesa/shader/nvfragparse.h')
0 files changed, 0 insertions, 0 deletions