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author | Brian Paul <[email protected]> | 2010-03-10 10:42:22 -0700 |
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committer | Brian Paul <[email protected]> | 2010-03-10 10:42:22 -0700 |
commit | b60aa251e4fb4dd32db3fe167e078bf0092cb726 (patch) | |
tree | 6db1b26719faa909af5082419ab21e89885e2fda /src/mesa/shader/nvfragparse.h | |
parent | c78ac7fcfa37a78b835fc596441a9fbe1e679e4a (diff) |
st/mesa: fix incorrect glCopyPixels between window/FBO
There was a DrawBuffer/ReadBuffer typo and we were neglecting to invert
the texture coords when copying from a window to an FBO.
Plus, add some surface dump/debug code (disabled).
(cherry picked from commit 34f02071618624263eba839b5aeb930d0e794078)
Diffstat (limited to 'src/mesa/shader/nvfragparse.h')
0 files changed, 0 insertions, 0 deletions