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authorBrian Paul <[email protected]>2004-04-18 20:11:52 +0000
committerBrian Paul <[email protected]>2004-04-18 20:11:52 +0000
commitd8b82147c3cb17a06bf41e97141b8427b4580459 (patch)
tree6d8363f5d5fba37f1c128f21f2003778cbad986e /src/mesa/shader/nvfragparse.c
parentc83d09e3b09b0b7a48eb0e025c220e95453c2033 (diff)
Audit/fixes for NV/ARB TEX, TXP, TXB, TXD instructions.
Some texture instructions were using wrong LOD. Fixed interpolate_texcoords() so it doesn't do texcoord projective division when using a fragment program. The TXP instruction does that.
Diffstat (limited to 'src/mesa/shader/nvfragparse.c')
-rw-r--r--src/mesa/shader/nvfragparse.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/shader/nvfragparse.c b/src/mesa/shader/nvfragparse.c
index bdc2c7ef94a..264c1705fc4 100644
--- a/src/mesa/shader/nvfragparse.c
+++ b/src/mesa/shader/nvfragparse.c
@@ -124,7 +124,7 @@ static const struct instruction_pattern Instructions[] = {
{ "SUB", FP_OPCODE_SUB, INPUT_2V, OUTPUT_V, _R | _H | _X | _C | _S },
{ "TEX", FP_OPCODE_TEX, INPUT_1V_T, OUTPUT_V, _C | _S },
{ "TXD", FP_OPCODE_TXD, INPUT_3V_T, OUTPUT_V, _C | _S },
- { "TXP", FP_OPCODE_TXP, INPUT_1V_T, OUTPUT_V, _C | _S },
+ { "TXP", FP_OPCODE_TXP_NV, INPUT_1V_T, OUTPUT_V, _C | _S },
{ "UP2H", FP_OPCODE_UP2H, INPUT_1S, OUTPUT_V, _C | _S },
{ "UP2US", FP_OPCODE_UP2US, INPUT_1S, OUTPUT_V, _C | _S },
{ "UP4B", FP_OPCODE_UP4B, INPUT_1S, OUTPUT_V, _C | _S },