diff options
author | Karl Schultz <[email protected]> | 2005-05-05 21:08:07 +0000 |
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committer | Karl Schultz <[email protected]> | 2005-05-05 21:08:07 +0000 |
commit | 6258b76c49f49a56a7c713914b798e80c6553b06 (patch) | |
tree | 2cc86a17fdda506fc9c86daba7ff3900d2d64996 /src/mesa/shader/nvfragparse.c | |
parent | 203dcb733d36cc91107554b0d323ed8ccef6e105 (diff) |
Port Mesa to build on a P64 platform (e.g., Win64). P64 platforms
use 64-bit pointers and 32-bit longs. So, operations like casting pointers
to unsigned long and back to pointer won't work. glheader.h now
includes files to define uintptr_t, which should instead be used for
this sort of operation. It is an integer type that is the same size
as a pointer.
Diffstat (limited to 'src/mesa/shader/nvfragparse.c')
-rw-r--r-- | src/mesa/shader/nvfragparse.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/shader/nvfragparse.c b/src/mesa/shader/nvfragparse.c index e51ba314f54..f7e10b82425 100644 --- a/src/mesa/shader/nvfragparse.c +++ b/src/mesa/shader/nvfragparse.c @@ -373,7 +373,7 @@ Peek_Token(struct parse_state *parseState, GLubyte *token) parseState->pos += (-i); return GL_FALSE; } - len = _mesa_strlen((const char *) token); + len = (GLint)_mesa_strlen((const char *) token); parseState->pos += (i - len); return GL_TRUE; } |