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authorRoland Scheidegger <[email protected]>2005-09-02 12:05:38 +0000
committerRoland Scheidegger <[email protected]>2005-09-02 12:05:38 +0000
commit3c450b2917ee2eef06197b9ef546f19d06b7d76a (patch)
treed3b9e88719fb41507322860580c55ac4d624031c /src/mesa/shader/nvfragparse.c
parenta02febb8ccc8c716c28c3f6537d2836382f333c2 (diff)
ATI_fragment_shader fixes: fix bug in passTexCoord (caused by recent changes). Fix sampling from wrong texture unit. Apply swizzling before texture sampling, and hopefully get non-projected coordinates from swrast. (still does not work at all with sw doom3, way too dark just the same as with the doom3 arb2 path)
Diffstat (limited to 'src/mesa/shader/nvfragparse.c')
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