diff options
author | Brian <[email protected]> | 2007-01-04 17:22:19 -0700 |
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committer | Brian <[email protected]> | 2007-01-04 17:22:19 -0700 |
commit | c9db223f902ce9d7e9f3038e6baac6da7f231b34 (patch) | |
tree | bb7eb01bc607a19dd4af154a1173dea51fef0208 /src/mesa/shader/nvfragparse.c | |
parent | 7edd2ecb55d4cdc4067303867453d7e534bfad38 (diff) |
move TexturesUsed[] into gl_program since vertex programs/shaders can use textures nowadays
Diffstat (limited to 'src/mesa/shader/nvfragparse.c')
-rw-r--r-- | src/mesa/shader/nvfragparse.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/shader/nvfragparse.c b/src/mesa/shader/nvfragparse.c index 0b48d408f9d..b4e19ce74de 100644 --- a/src/mesa/shader/nvfragparse.c +++ b/src/mesa/shader/nvfragparse.c @@ -1563,7 +1563,7 @@ _mesa_parse_nv_fragment_program(GLcontext *ctx, GLenum dstTarget, program->Base.InputsRead = parseState.inputsRead; program->Base.OutputsWritten = parseState.outputsWritten; for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) - program->TexturesUsed[u] = parseState.texturesUsed[u]; + program->Base.TexturesUsed[u] = parseState.texturesUsed[u]; /* save program parameters */ program->Base.Parameters = parseState.parameters; |