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authorAlan Coopersmith <[email protected]>2010-01-22 10:38:06 -0700
committerBrian Paul <[email protected]>2010-01-22 10:38:06 -0700
commit2b20b604277e3cdf7afb2431b50dbb05da12ff1c (patch)
treebbb22896c46b3ebee0c0e32f976d32a46c811d64 /src/mesa/shader/lex.yy.c
parente4f168a6f4911a096be97d2e83ef8ad9c5862ec0 (diff)
mesa: Add "shader/" path to #include statements in shader parser/lexer sources
Signed-off-by: Alan Coopersmith <[email protected]> Note sure why the compiler's -I paths aren't doing the job, but this is OK. Signed-off-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/shader/lex.yy.c')
-rw-r--r--src/mesa/shader/lex.yy.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/shader/lex.yy.c b/src/mesa/shader/lex.yy.c
index 68543ae2e12..d1af35fedb6 100644
--- a/src/mesa/shader/lex.yy.c
+++ b/src/mesa/shader/lex.yy.c
@@ -1043,12 +1043,12 @@ static yyconst flex_int16_t yy_chk[1368] =
*/
#include "main/glheader.h"
#include "main/imports.h"
-#include "prog_instruction.h"
-#include "prog_statevars.h"
+#include "shader/prog_instruction.h"
+#include "shader/prog_statevars.h"
-#include "symbol_table.h"
-#include "program_parser.h"
-#include "program_parse.tab.h"
+#include "shader/symbol_table.h"
+#include "shader/program_parser.h"
+#include "shader/program_parse.tab.h"
#define require_ARB_vp (yyextra->mode == ARB_vertex)
#define require_ARB_fp (yyextra->mode == ARB_fragment)