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author | Eric Anholt <[email protected]> | 2010-06-30 14:51:50 -0700 |
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committer | Eric Anholt <[email protected]> | 2010-06-30 14:51:50 -0700 |
commit | 97eba76b8c5fe60738716c4dce9404de417a7d34 (patch) | |
tree | 4fd4d50d7799f2bcc9716c6de051e3f10ce83768 /src/mesa/shader/ir_to_mesa.cpp | |
parent | 3e2127b9dea6fd0628c4d7cb9e338d83583d2729 (diff) |
glsl2: Allow a fragment shader to not write a color.
I can't find any text justifying this check, and it caused a
reasonable-looking shader in glsl-bug-22603 (which writes only
gl_FragDepth) to fail.
Diffstat (limited to 'src/mesa/shader/ir_to_mesa.cpp')
0 files changed, 0 insertions, 0 deletions