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authorEric Anholt <[email protected]>2010-07-07 17:24:00 -0700
committerEric Anholt <[email protected]>2010-07-07 17:27:04 -0700
commit69676fc6a3ffbc2c99af541b954427c2e4966d68 (patch)
tree2543314097a54e1ce7544725e01bfedfdc776f0f /src/mesa/shader/ir_to_mesa.cpp
parent9968f1b23c475c99139f0209c7a049ed00df01af (diff)
ir_to_mesa: Don't assert that we can't assign matrices. It should work now.
Diffstat (limited to 'src/mesa/shader/ir_to_mesa.cpp')
-rw-r--r--src/mesa/shader/ir_to_mesa.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/shader/ir_to_mesa.cpp b/src/mesa/shader/ir_to_mesa.cpp
index 5cb5564d503..e1c0fca7bdd 100644
--- a/src/mesa/shader/ir_to_mesa.cpp
+++ b/src/mesa/shader/ir_to_mesa.cpp
@@ -1270,7 +1270,6 @@ ir_to_mesa_visitor::visit(ir_assignment *ir)
struct ir_to_mesa_src_reg r;
int i;
- assert(!ir->lhs->type->is_matrix());
assert(!ir->lhs->type->is_array());
assert(ir->lhs->type->base_type != GLSL_TYPE_STRUCT);