diff options
author | Eric Anholt <[email protected]> | 2010-07-07 16:16:09 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2010-07-07 16:37:48 -0700 |
commit | 9968f1b23c475c99139f0209c7a049ed00df01af (patch) | |
tree | ba9a36a633080fe3bd5eff8952749129c1faf423 /src/mesa/shader/ir_to_mesa.cpp | |
parent | 7d8091f7cca0314dd66599bdce5bfcf09fe8b578 (diff) |
ir_to_mesa: Only allocate a vector per column of a matrix.
Diffstat (limited to 'src/mesa/shader/ir_to_mesa.cpp')
-rw-r--r-- | src/mesa/shader/ir_to_mesa.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/shader/ir_to_mesa.cpp b/src/mesa/shader/ir_to_mesa.cpp index 9497b17a2a9..5cb5564d503 100644 --- a/src/mesa/shader/ir_to_mesa.cpp +++ b/src/mesa/shader/ir_to_mesa.cpp @@ -393,7 +393,7 @@ type_size(const struct glsl_type *type) case GLSL_TYPE_FLOAT: case GLSL_TYPE_BOOL: if (type->is_matrix()) { - return 4; /* FINISHME: Not all matrices are 4x4. */ + return type->matrix_columns; } else { /* Regardless of size of vector, it gets a vec4. This is bad * packing for things like floats, but otherwise arrays become a |