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authorBrian Paul <[email protected]>2005-11-19 16:43:04 +0000
committerBrian Paul <[email protected]>2005-11-19 16:43:04 +0000
commit63d683091fe3a9600b65ae7ef3b554168b805406 (patch)
tree67d3aca6d541ef1a205e201ac7b2a6dda76898bf /src/mesa/shader/atifragshader.h
parent430c469c5b5edd33fd29db9ab59ac1dccc02af21 (diff)
No longer derive 'ati_fragment_shader' from 'program' class. Only the
program->Id and program->RefCount fields were used and ATI fragment shaders didn't have too much in common with ARB/NV vertex/fragment programs anyway.
Diffstat (limited to 'src/mesa/shader/atifragshader.h')
-rw-r--r--src/mesa/shader/atifragshader.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/mesa/shader/atifragshader.h b/src/mesa/shader/atifragshader.h
index 9621502ca66..32fb3a80190 100644
--- a/src/mesa/shader/atifragshader.h
+++ b/src/mesa/shader/atifragshader.h
@@ -57,6 +57,15 @@ struct atifs_setupinst
GLenum swizzle;
};
+
+extern struct ati_fragment_shader *
+_mesa_new_ati_fragment_shader(GLcontext *ctx, GLuint id);
+
+extern void
+_mesa_delete_ati_fragment_shader(GLcontext *ctx,
+ struct ati_fragment_shader *s);
+
+
extern GLuint GLAPIENTRY _mesa_GenFragmentShadersATI(GLuint range);
extern void GLAPIENTRY _mesa_BindFragmentShaderATI(GLuint id);