diff options
author | Chia-I Wu <[email protected]> | 2010-05-12 13:26:14 +0800 |
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committer | Chia-I Wu <[email protected]> | 2010-05-12 13:46:53 +0800 |
commit | eb5100accc888b9a9cfc24bc3d3452ea62a84c09 (patch) | |
tree | eafafda093057cc3cc345c10e3b3566dcaa0d79c /src/mesa/shader/atifragshader.c | |
parent | 82c6c31f55cfa8db63361b174137b2a371aa4900 (diff) |
mesa: Make FEATURE_ATI_fragment_shader more modular.
This allows atifragshader.h to be used without knowing if
FEATURE_ATI_fragment_shader is enabled. As a result, atifragshader.c is
removed from the omit list in ES overlay.
Diffstat (limited to 'src/mesa/shader/atifragshader.c')
-rw-r--r-- | src/mesa/shader/atifragshader.c | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/src/mesa/shader/atifragshader.c b/src/mesa/shader/atifragshader.c index 870f77e30dc..21bb9589cb0 100644 --- a/src/mesa/shader/atifragshader.c +++ b/src/mesa/shader/atifragshader.c @@ -28,13 +28,36 @@ #include "main/macros.h" #include "main/enums.h" #include "main/mtypes.h" +#include "main/dispatch.h" #include "atifragshader.h" +#if FEATURE_ATI_fragment_shader + #define MESA_DEBUG_ATI_FS 0 static struct ati_fragment_shader DummyShader; +void +_mesa_init_ati_fragment_shader_dispatch(struct _glapi_table *disp) +{ + SET_GenFragmentShadersATI(disp, _mesa_GenFragmentShadersATI); + SET_BindFragmentShaderATI(disp, _mesa_BindFragmentShaderATI); + SET_DeleteFragmentShaderATI(disp, _mesa_DeleteFragmentShaderATI); + SET_BeginFragmentShaderATI(disp, _mesa_BeginFragmentShaderATI); + SET_EndFragmentShaderATI(disp, _mesa_EndFragmentShaderATI); + SET_PassTexCoordATI(disp, _mesa_PassTexCoordATI); + SET_SampleMapATI(disp, _mesa_SampleMapATI); + SET_ColorFragmentOp1ATI(disp, _mesa_ColorFragmentOp1ATI); + SET_ColorFragmentOp2ATI(disp, _mesa_ColorFragmentOp2ATI); + SET_ColorFragmentOp3ATI(disp, _mesa_ColorFragmentOp3ATI); + SET_AlphaFragmentOp1ATI(disp, _mesa_AlphaFragmentOp1ATI); + SET_AlphaFragmentOp2ATI(disp, _mesa_AlphaFragmentOp2ATI); + SET_AlphaFragmentOp3ATI(disp, _mesa_AlphaFragmentOp3ATI); + SET_SetFragmentShaderConstantATI(disp, _mesa_SetFragmentShaderConstantATI); +} + + /** * Allocate and initialize a new ATI fragment shader object. */ @@ -767,3 +790,5 @@ _mesa_SetFragmentShaderConstantATI(GLuint dst, const GLfloat * value) COPY_4V(ctx->ATIFragmentShader.GlobalConstants[dstindex], value); } } + +#endif /* FEATURE_ATI_fragment_shader */ |