diff options
author | Ian Romanick <[email protected]> | 2007-05-16 15:34:22 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2007-05-16 15:34:22 -0700 |
commit | bb372f1c9bc08e8b0dca983cb4ba36b2f2f039fb (patch) | |
tree | ae0fe211215492e6e4ffec238e06ee15adca4a45 /src/mesa/shader/arbprogram.syn | |
parent | 9ebffb86a699e49fd683ed9afbf6d5b2ac244ae0 (diff) |
Initial implementation of MESA_texture_array
Shadow sampling from texture arrays is still not implemented. Everything
else should be there, though.
Diffstat (limited to 'src/mesa/shader/arbprogram.syn')
-rw-r--r-- | src/mesa/shader/arbprogram.syn | 21 |
1 files changed, 18 insertions, 3 deletions
diff --git a/src/mesa/shader/arbprogram.syn b/src/mesa/shader/arbprogram.syn index 6ab0f269380..4f82717873e 100644 --- a/src/mesa/shader/arbprogram.syn +++ b/src/mesa/shader/arbprogram.syn @@ -36,7 +36,7 @@ compares the value with its REVISION value. If they do not match, the loader is not up to date. */ -.emtcode REVISION 0x09 +.emtcode REVISION 0x0a /* program type */ .emtcode FRAGMENT_PROGRAM 0x01 @@ -64,6 +64,9 @@ /* GL_ARB_draw_buffers option */ .emtcode ARB_DRAW_BUFFERS 0x07 +/* GL_MESA_texture_array option */ +.emtcode MESA_TEXTURE_ARRAY 0x08 + /* GL_ARB_fragment_program instruction class */ .emtcode OP_ALU_INST 0x00 .emtcode OP_TEX_INST 0x01 @@ -223,6 +226,8 @@ .emtcode TEXTARGET_SHADOW1D 0x06 .emtcode TEXTARGET_SHADOW2D 0x07 .emtcode TEXTARGET_SHADOWRECT 0x08 +.emtcode TEXTARGET_1D_ARRAY 0x09 +.emtcode TEXTARGET_2D_ARRAY 0x0a /* face type */ .emtcode FACE_FRONT 0x00 @@ -436,6 +441,9 @@ /* GL_ARB_draw_buffers */ .regbyte draw_buffers 0x00 +/* GL_MESA_texture_array */ +.regbyte texture_array 0x00 + /* option presence condition registers */ /* they are all initially set to zero - when a particular OPTION is encountered, the appropriate */ /* register is set to 1 to indicate that the OPTION was specified. */ @@ -456,6 +464,9 @@ /* GL_ARB_draw_buffers */ .regbyte ARB_draw_buffers 0x00 +/* GL_MESA_texture_array */ +.regbyte MESA_texture_array 0x00 + /* program target condition register */ /* this syntax script deals with two program targets - VERTEX_PROGRAM and FRAGMENT_PROGRAM. */ /* to distinguish between them we need a register that will store for us the current target. */ @@ -523,7 +534,9 @@ fp_optionString .if (fragment_program_shadow != 0x00) "ARB_fragment_program_shadow" .emit ARB_FRAGMENT_PROGRAM_SHADOW .load ARB_fragment_program_shadow 0x01 .or .if (draw_buffers != 0x00) "ARB_draw_buffers" .emit ARB_DRAW_BUFFERS - .load ARB_draw_buffers 0x01; + .load ARB_draw_buffers 0x01 .or + .if (texture_array != 0x00) "MESA_texture_array" .emit MESA_TEXTURE_ARRAY + .load MESA_texture_array 0x01; vp_optionString "ARB_position_invariant" .emit ARB_POSITION_INVARIANT .load ARB_position_invariant 0x01; fp_ARB_fog_exp @@ -906,7 +919,9 @@ texTarget "3D" .emit TEXTARGET_3D .or .if (texture_rectangle != 0x00) "RECT" .emit TEXTARGET_RECT .or "CUBE" .emit TEXTARGET_CUBE .or - .if (ARB_fragment_program_shadow != 0x00) shadowTarget; + .if (ARB_fragment_program_shadow != 0x00) shadowTarget .or + .if (MESA_texture_array != 0x00) "ARRAY1D" .emit TEXTARGET_1D_ARRAY .or + .if (MESA_texture_array != 0x00) "ARRAY2D" .emit TEXTARGET_2D_ARRAY; /* GL_ARB_fragment_program_shadow |