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authorBrian Paul <[email protected]>2004-10-06 15:56:38 +0000
committerBrian Paul <[email protected]>2004-10-06 15:56:38 +0000
commitfb170c8bd71e649807a9e86e7290c973bc34b206 (patch)
tree3bc1358d0812ab359492454de10cb4c4b252afb0 /src/mesa/shader/arbprogram.syn
parent0b89f7a93a234491b4fa967450de500c4e29e789 (diff)
more GL_ARB_draw_buffers updates from Michale Krol
Diffstat (limited to 'src/mesa/shader/arbprogram.syn')
-rw-r--r--src/mesa/shader/arbprogram.syn63
1 files changed, 41 insertions, 22 deletions
diff --git a/src/mesa/shader/arbprogram.syn b/src/mesa/shader/arbprogram.syn
index a4e3a20222e..75db7a7942a 100644
--- a/src/mesa/shader/arbprogram.syn
+++ b/src/mesa/shader/arbprogram.syn
@@ -31,6 +31,17 @@
/* GL_ARB_fragment_program_shadow option flags */
.emtcode ARB_FRAGMENT_PROGRAM_SHADOW 0x40
+/* GL_ARB_draw_buffers option flags */
+.emtcode ARB_DRAW_BUFFERS 0x80
+
+/* if we need more flags, we have three options:
+ 1) change the existing flags to indicate an option to a shift, so 0x01 becomes 0 (because
+ 1 << 0 is 0x01), 0x02 becomes 1 (1 << 1 == 0x02), and so on - this would give us
+ 256 flags,
+ 2) mark special value of 0 to say "the following byte will hold the upper 8 bit flags",
+ 3) expand all the existing flags to be 2 bytes long
+*/
+
/* GL_ARB_fragment_program instruction class */
.emtcode OP_ALU_INST 0x00
.emtcode OP_TEX_INST 0x01
@@ -400,6 +411,9 @@
/* GL_ARB_fragment_program_shadow */
.regbyte fragment_program_shadow 0x00
+/* GL_ARB_draw_buffers */
+.regbyte draw_buffers 0x00
+
/* option presence condition registers */
/* they are all initially set to zero - when a particular OPTION is encountered, the appropriate */
/* register is set to 1 to indicate that the OPTION was specified. */
@@ -417,6 +431,9 @@
/* GL_ARB_fragment_program_shadow */
.regbyte ARB_fragment_program_shadow 0x00
+/* GL_ARB_draw_buffers */
+.regbyte ARB_draw_buffers 0x00
+
/* program target condition register */
/* this syntax script deals with two program targets - VERTEX_PROGRAM and FRAGMENT_PROGRAM. */
/* to distinguish between them we need a register that will store for us the current target. */
@@ -482,7 +499,9 @@ fp_optionString
fp_ARB_fog_exp2 .emit ARB_FOG_EXP2 .load ARB_fog_exp2 0x01 .or
fp_ARB_fog_linear .emit ARB_FOG_LINEAR .load ARB_fog_linear 0x01 .or
.if (fragment_program_shadow != 0x00) "ARB_fragment_program_shadow"
- .emit ARB_FRAGMENT_PROGRAM_SHADOW .load ARB_fragment_program_shadow 0x01;
+ .emit ARB_FRAGMENT_PROGRAM_SHADOW .load ARB_fragment_program_shadow 0x01 .or
+ .if (draw_buffers != 0x00) "ARB_draw_buffers" .emit ARB_DRAW_BUFFERS
+ .load ARB_draw_buffers 0x01;
vp_optionString
"ARB_position_invariant" .emit ARB_POSITION_INVARIANT .load ARB_position_invariant 0x01;
fp_ARB_fog_exp
@@ -1952,7 +1971,7 @@ stateClipPlaneNum
/*
vertex program
- <statePointItem> ::= "point" . <statePointProperty>
+ <statePointItem> ::= "point" "." <statePointProperty>
*/
statePointItem
"point" .and dot .and statePointProperty .error INVALID_POINT_PROPERTY;
@@ -1992,7 +2011,7 @@ optMatrixRows_1
stateMatrixRowNum .and dotdot .and stateMatrixRowNum .and rbracket;
/*
- <stateMatrixItem> ::= "matrix" . <stateMatrixName>
+ <stateMatrixItem> ::= "matrix" "." <stateMatrixName>
<stateOptMatModifier>
*/
stateMatrixItem
@@ -2064,23 +2083,6 @@ stateModMatNum
integer;
/*
- From ARB_draw_buffers:
- <optOutputColorNum> ::= ""
- | "[" <OutputColorNum> "]"
-*/
-optOutputColorNum
- optOutputColorNum_1 .or .true .emit 0x00;
-optOutputColorNum_1
- lbracket_ne .and outputColorNum .and rbracket;
-
-/*
- From ARB_draw_buffers:
- <outputColorNum> ::= <integer> from 0 to MAX_DRAW_BUFFERS_ARB-1
-*/
-outputColorNum
- integer;
-
-/*
<optTexCoordNum> ::= ""
| "[" <texCoordNum> "]"
*/
@@ -2322,9 +2324,9 @@ vp_OUTPUT_statement
vp_resultBinding .error RESULT_EXPECTED;
/*
- From ARB_draw_buffers:
fragment program
- <resultBinding> ::= "result" "." "color" <optOutputColorNum>
+ <resultBinding> ::= "result" "." "color"
+ | "result" "." "color" <optOutputColorNum> (if option ARB_draw_buffers present)
| "result" "." "depth"
vertex program
@@ -2353,6 +2355,23 @@ vp_resultBinding_2
"texcoord" .and optTexCoordNum;
/*
+GL_ARB_draw_buffers
+ <optOutputColorNum> ::= ""
+ | "[" <outputColorNum> "]"
+*/
+optOutputColorNum
+ .if (ARB_draw_buffers != 0x00) optOutputColorNum_1 .or .true .emit 0x00;
+optOutputColorNum_1
+ lbracket_ne .and outputColorNum .and rbracket;
+
+/*
+GL_ARB_draw_buffers
+ <outputColorNum> ::= <integer> from 0 to MAX_DRAW_BUFFERS_ARB-1
+*/
+outputColorNum
+ integer;
+
+/*
vertex program
<resultColBinding> ::= "color" <optFaceType> <optColorType>
*/