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authorBrian Paul <[email protected]>2005-10-29 15:52:31 +0000
committerBrian Paul <[email protected]>2005-10-29 15:52:31 +0000
commit4570364097eb27266eefaa4b2ffdd5dd22325805 (patch)
tree9443cbfcab28af62f78929beddcb9a22f290f8ee /src/mesa/shader/arbprogparse.h
parentaba878d8c2d0d75b0762f7d8ae191fa438fc7d6a (diff)
If parsing a program fails, don't change the vertex/fragment program object.
Specifically, don't attach a dummy program. This change also fixes an occasional segfault. Some code clean-ups. Use GLboolean instead of GLuint to return pass/fail.
Diffstat (limited to 'src/mesa/shader/arbprogparse.h')
-rw-r--r--src/mesa/shader/arbprogparse.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/mesa/shader/arbprogparse.h b/src/mesa/shader/arbprogparse.h
index 52db0440447..ececfafa8fd 100644
--- a/src/mesa/shader/arbprogparse.h
+++ b/src/mesa/shader/arbprogparse.h
@@ -67,8 +67,9 @@ struct arb_program
GLuint NumTexIndirections;
};
-extern GLuint
+
+extern GLboolean
_mesa_parse_arb_program( GLcontext *ctx, const GLubyte *str, GLsizei len,
- struct arb_program *Program );
-
+ struct arb_program *program );
+
#endif