diff options
author | Brian Paul <[email protected]> | 2004-10-04 14:40:05 +0000 |
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committer | Brian Paul <[email protected]> | 2004-10-04 14:40:05 +0000 |
commit | be76b7fe1e09ae52204f6225331355414c05f91d (patch) | |
tree | 61aea1c988cb214a1ada8534c59ec09eb9845628 /src/mesa/shader/arbprogparse.c | |
parent | 00fb3a054a7499a9db6f87088356bee5c4e8f135 (diff) |
ARB_fp support for GL_ARB_draw_buffers (Karl Rasche)
Diffstat (limited to 'src/mesa/shader/arbprogparse.c')
-rw-r--r-- | src/mesa/shader/arbprogparse.c | 33 |
1 files changed, 31 insertions, 2 deletions
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c index 5b5924c739c..ae85a93ecf9 100644 --- a/src/mesa/shader/arbprogparse.c +++ b/src/mesa/shader/arbprogparse.c @@ -146,7 +146,7 @@ __extension__ static char arb_grammar_text[] = - changed and merged V_* and F_* opcode values to OP_*. - added GL_ARB_fragment_program_shadow specific tokens (michal) */ -#define REVISION 0x07 +#define REVISION 0x08 /* program type */ #define FRAGMENT_PROGRAM 0x01 @@ -826,6 +826,28 @@ parse_generic_attrib_num(GLcontext *ctx, GLubyte ** inst, /** + * \param color The index of the color buffer to write into + * \return 0 on sucess, 1 on error + */ +static GLuint +parse_output_color_num (GLcontext * ctx, GLubyte ** inst, + struct arb_program *Program, GLuint * color) +{ + GLint i = parse_integer (inst, Program); + + if ((i < 0) || (i >= (int)ctx->Const.MaxDrawBuffers)) { + _mesa_set_program_error (ctx, Program->Position, + "Invalid draw buffer index"); + _mesa_error (ctx, GL_INVALID_OPERATION, "Invalid draw buffer index"); + return 1; + } + + *color = (GLuint) i; + return 0; +} + + +/** * \param coord The texture unit index * \return 0 on sucess, 1 on error */ @@ -1558,13 +1580,20 @@ static GLuint parse_result_binding (GLcontext * ctx, GLubyte ** inst, GLuint * binding, GLuint * binding_idx, struct arb_program *Program) { - GLuint b; + GLuint b, out_color; switch (*(*inst)++) { case FRAGMENT_RESULT_COLOR: /* for frag programs, this is FRAGMENT_RESULT_COLOR */ if (Program->Base.Target == GL_FRAGMENT_PROGRAM_ARB) { + /* This gets result of the color buffer we're supposed to + * draw into + */ + parse_output_color_num(ctx, inst, Program, &out_color); + *binding = FRAG_OUTPUT_COLR; + + /* XXX: We're ignoring the color buffer for now. */ *binding_idx = 0; } /* for vtx programs, this is VERTEX_RESULT_POSITION */ |