diff options
author | Brian <[email protected]> | 2007-01-04 17:22:19 -0700 |
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committer | Brian <[email protected]> | 2007-01-04 17:22:19 -0700 |
commit | c9db223f902ce9d7e9f3038e6baac6da7f231b34 (patch) | |
tree | bb7eb01bc607a19dd4af154a1173dea51fef0208 /src/mesa/shader/arbprogparse.c | |
parent | 7edd2ecb55d4cdc4067303867453d7e534bfad38 (diff) |
move TexturesUsed[] into gl_program since vertex programs/shaders can use textures nowadays
Diffstat (limited to 'src/mesa/shader/arbprogparse.c')
-rw-r--r-- | src/mesa/shader/arbprogparse.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c index 7a87bf015ff..80e342e40a0 100644 --- a/src/mesa/shader/arbprogparse.c +++ b/src/mesa/shader/arbprogparse.c @@ -4038,7 +4038,7 @@ _mesa_parse_arb_fragment_program(GLcontext* ctx, GLenum target, program->Base.InputsRead = ap.Base.InputsRead; program->Base.OutputsWritten = ap.Base.OutputsWritten; for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) - program->TexturesUsed[i] = ap.TexturesUsed[i]; + program->Base.TexturesUsed[i] = ap.TexturesUsed[i]; program->FogOption = ap.FogOption; if (program->Base.Instructions) |