diff options
author | Brian Paul <[email protected]> | 2008-09-19 13:04:52 +0200 |
---|---|---|
committer | Jakob Bornecrantz <[email protected]> | 2008-09-19 13:04:52 +0200 |
commit | 0576e837f18ad9925d732f883f4922c907d7bafb (patch) | |
tree | ec242db18a1aba5833cb7fd531a83c26aecc28eb /src/mesa/shader/arbprogparse.c | |
parent | 866a2c3ccb6b62966ce1da796498a62e276570d1 (diff) |
mesa: Fix arb parse constants
Diffstat (limited to 'src/mesa/shader/arbprogparse.c')
-rw-r--r-- | src/mesa/shader/arbprogparse.c | 37 |
1 files changed, 36 insertions, 1 deletions
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c index 26ccdc7395a..5e81477592a 100644 --- a/src/mesa/shader/arbprogparse.c +++ b/src/mesa/shader/arbprogparse.c @@ -30,6 +30,27 @@ * \author Karl Rasche */ +/** +Notes on program parameters, etc. + +The instructions we emit will use six kinds of source registers: + + PROGRAM_INPUT - input registers + PROGRAM_TEMPORARY - temp registers + PROGRAM_ADDRESS - address/indirect register + PROGRAM_SAMPLER - texture sampler + PROGRAM_CONSTANT - indexes into program->Parameters, a known constant/literal + PROGRAM_STATE_VAR - indexes into program->Parameters, and may actually be: + + a state variable, like "state.fog.color", or + + a pointer to a "program.local[k]" parameter, or + + a pointer to a "program.env[k]" parameter + +Basically, all the program.local[] and program.env[] values will get mapped +into the unified gl_program->Parameters array. This solves the problem of +having three separate program parameter arrays. +*/ + + #include "main/glheader.h" #include "main/imports.h" #include "shader/grammar/grammar_mesa.h" @@ -1871,7 +1892,11 @@ parse_param_elements (GLcontext * ctx, const GLubyte ** inst, const_values, 4); if (param_var->param_binding_begin == ~0U) param_var->param_binding_begin = idx; - param_var->param_binding_type = PROGRAM_CONSTANT; + param_var->param_binding_type = PROGRAM_STATE_VAR; + /* Note: when we reference this parameter in an instruction later, + * we'll check if it's really a constant/immediate and set the + * instruction register type appropriately. + */ param_var->param_binding_length++; Program->Base.NumParameters++; break; @@ -2578,6 +2603,16 @@ parse_src_reg (GLcontext * ctx, const GLubyte ** inst, return 1; } + if (*File == PROGRAM_STATE_VAR) { + /* If we're referencing the Program->Parameters[] array, check if the + * parameter is really a constant/literal. If so, set File to CONSTANT. + */ + assert(*Index < Program->Base.Parameters->NumParameters); + enum register_file file = Program->Base.Parameters->Parameters[*Index].Type; + if (file == PROGRAM_CONSTANT) + *File = PROGRAM_CONSTANT; + } + /* Add attributes to InputsRead only if they are used the program. * This avoids the handling of unused ATTRIB declarations in the drivers. */ if (*File == PROGRAM_INPUT) |