diff options
author | Ian Romanick <[email protected]> | 2009-07-24 17:33:30 -0700 |
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committer | Ian Romanick <[email protected]> | 2009-07-24 17:33:30 -0700 |
commit | 6f8214cae613bc3bead215214e092c07793975e7 (patch) | |
tree | 35c356b70644a2bc3aa0d2a4e88ecbac4d4b3af4 /src/mesa/shader/arbprogparse.c | |
parent | ef80c2012dff343eb5ff571cea8377ff6a87c0c5 (diff) |
ARB prog: get frag prog texture info from the right place
This gets basic texturing working. w00t!
Diffstat (limited to 'src/mesa/shader/arbprogparse.c')
-rw-r--r-- | src/mesa/shader/arbprogparse.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c index 36470b669c5..42a53789999 100644 --- a/src/mesa/shader/arbprogparse.c +++ b/src/mesa/shader/arbprogparse.c @@ -3971,11 +3971,11 @@ _mesa_parse_arb_fragment_program(GLcontext* ctx, GLenum target, program->Base.InputsRead = prog.InputsRead; program->Base.OutputsWritten = prog.OutputsWritten; for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) { - program->Base.TexturesUsed[i] = state.fragment.TexturesUsed[i]; - if (state.fragment.TexturesUsed[i]) + program->Base.TexturesUsed[i] = prog.TexturesUsed[i]; + if (prog.TexturesUsed[i]) program->Base.SamplersUsed |= (1 << i); } - program->Base.ShadowSamplers = state.fragment.ShadowSamplers; + program->Base.ShadowSamplers = prog.ShadowSamplers; switch (state.option.Fog) { case OPTION_FOG_EXP: program->FogOption = GL_EXP; break; case OPTION_FOG_EXP2: program->FogOption = GL_EXP2; break; |